Rules v 1.0:
Picture stolen from here
Picture stolen from here
This game is to simulate the sub-prime mortgage crisis of 2008 and the government intervention on the free market.
1) This game is played on a regular Monopoly set, however, the streets, railroad stations, utilities, are no longer called assets, but instead, they are known as Mortgage-Backed Securities(MBS).
Players are called "Banker" or "Investor" or "Chewbacca" whichever one they prefer. And the pile of money that everyone didn't start with will go to "the FED" instead of "the bank" in regular monopoly.
a)When a player lands on an unclaimed MBS, they will have to purchase it.
b) When a player lands on a good MBS that someone else owned, he would have to purchase it from the current owner with 10% more than what the original owner paid for (to simulate inflations). I.e. Broadway's face value is 320, first guy who buys it gets to sell it to second guy for 352, and third guy gets it for 385, etc.
c) When you land on your own MBS, if you rolled a combined, 5, 7, or 9 previously, your MBS will default, and you don't get any money, and at the same time, the MBS becomes bad MBS, meaning if someone else lands on it on subsequent turns, they are not required to buy it from you and subsequent turns which you land on it you will not get anything out of it. However, if you rolled anything else previously, you would get a 40% interest on the face value of the MBS.
- Until you get bailed out by the Fed, the bad MBS will sit in your inventory doing nothing.
3) Everytime you pass "Go", instead of taking 200, you have to pay 200 in taxes and operating costs for your bank.
4) All money spent (passing "Go", buying securities), does not go back to the FED, instead it's discarded into another pile, called the spent pile. (Signifies incomplete projects and total wastage of money).
Well the Fed doesn't get control of the monetary system in this case. :P
5) When you go to Jail, your company's stock falls tremendously, and you risk losing some of your MBS if you attempt at getting a double. Every time you roll a combined 11 while in Jail, your cheapest MBS in terms of face value will turn bad.
6) Bailouts will occur involuntarily whenever 2 things happen:
i) You do not have at least 1 good MBS. (unless you just got out of a bailout and/or just starting the game). This is because your investors realize you are losing a lot of money and are selling your stocks like its hot coal.
ii) You have no more money on hand, in which your liquidity problems will force you to file Chapter 11.
During Bailout, all your MBS will be sold to the FED for face value, regardless of whether the MBS is good or bad. (The only time you can get back your money from bad MBS). Then, all of the MBS the Fed bought will be back on the market, (Irony, I know, but it's the only way the game can continue).
7) A player is out of the game if he does not have sufficient money to spend ( to pay "Go" or buy MBS) and he does not have any MBS to be bailed out by the Fed, of which he would not be able to continue the game and there is nothing to be bailed out upon. (Chapter 11)
8) Victory conditions, there are several victory conditions for Bailout Monopoly.
i) If you are the only player that has not filed chapter 11.
ii) When the Fed runs out of money, in which all remaining players win. The economical system crashes, and anarchy ensues. Ppl will be seen swimming in seas of worthless money.
iii) When all the players get caught in a humongous earthquake (maybe in Cali) and then gets eaten up by the very ground. In this case everybody loses and they suck.
Okay, so this is a new game that I just made up, and not sure if it works, but the game should be time limited, since the Fed doesn't have a never ending supply of money. Never tried playing the game as of writing, but if anyone tried it and there is an imbalance, post a comment and we can all try to make things work out.